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A framing tutorial is available to help you learn more about using the Framer.
There are four components to the Framer utility: Two mats, the frame and the wall. Each of these components and a catch-all category, "Other," have a tab and corresponding page in the top portion of the window. Each of these components may be omitted by unchecking the Active box in the appropriate page. If any settings are changed, the effects are immediately reflected in the picture displayed in the window, so it is quite easy to experiment with different settings. ColorThe color of each item may be set by clicking the Color button. It will present a large list of named colors. If none of these suit you, you may choose "Other" at the top of the list to define your own color with the color editor. Note that the bottom 16 colors suggested in the color editor are colors automatically chosen to match your particular image. Width and HeightThe Width and Height are represented as a percentage of the width or height of the component that is being surrounded . In other words, a width value of 10 for Matte 1 will add ~10 pixels of matting to each side of a 100 pixel wide image and ~20 pixels of matting to a 200 pixel wide image. Using a percentage value allows the frame to scale properly with large and small images alike. When the "Width = height" box is checked, both the width and height values will be set to the maximum of the width and height. This allows you to create a matte or frame with equal width and height. BevelThe matte Bevel setting simulates the angled cut common in mats. These are usually 45 degree cuts that expose a little bit of the inner material of the matte. The setting here simulates the angle of the cut and the thickness of the matte. Choosing "None" means no bevel is visible. TextureThe mats, frame and wall that you render may have a texture mapped on to them to make them look more photorealistic. You may choose a texture from the list presented. The standard textures include wood grain, marble, canvas, stone etc. See the framing tutorial for information about how to use your own textures. The relief slider tells how deeply the texture should be etched. Slide to the right for more and to the left for less. The Size parameter controls the size of the texture. A smaller number means more repeats of the texture pattern and smaller texture patterns. It should be noted that frames with no texture tend to compress well and thus save to smaller files than frames with textures. In applications where files size is critically important, textures should be used sparingly. Frame Settings |
| A medium/heavy wood frame. |
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| A thin metal frame for a more modern look. |
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| A printed picture. |
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| A floating image. |
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A framing tutorial is available to help you learn more about using the Framer.
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