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Textures

This tutorial assumes that you have already completed the getting started tutorial and are familiar with the basic settings of the framer.

If you haven't already, please load the setup file "Example Frames."

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Open Digital Photo Utilities.

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Choose the Menu "File"/"Open Setup..."

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Select the setup file named "Example Frames"

Your DPU window should look like this:

The Framer includes several advanced texture mapping features which can be used to create stunning photorealistic results.

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Drag and drop an image on the action named "Heavy Wood Frame."

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Click on the "Wall" tab

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Choose the texture named "Spackle"

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Click on the "Frame" tab.

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Set the Width and Height to 2

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Set the Frame Style to "Round"

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Select the texture named "Wood1"

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Set the frame color to "Chocolate"

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Press the "Preview" button to see your image.

Notice how the frame now has a wood grain.  For a more cherry wood effect try the color "brown."  For the effect of maple wood try the color "burly wood"
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Now change the color to "Bisque"

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Set the "Frame Shine" slider to the last tick-mark before the right end.

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Change the texture to "Marble 2"

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Press the "Preview" button to see your image.

Notice how the frame now looks as if it is made of marble.  For other marble frame effects try other colors such as "Cadet Blue", "Dark Salmon" and "Dark Khaki."
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Now click on the "Outer Mat" tab

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Set the Outer Mat color to "Burly Wood"

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Set the Outer Mat texture to "Dirt"

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Press the "Preview" button to see your image.

Notice the particle board effect in the outer mat.
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Set the Outer Mat color to "Brown"

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Set the Outer Mat texture to "Stone"

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Press the "Preview" button to see your image.

Notice the nicely textured outer mat.  Try different combinations of textures and colors on all the different components to find the ones that are appropriate for your images.
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Click on the Outer Mat tab.

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Change the Texture Size value to 10

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Press the "Preview" button to see your image.

Notice that the texture in the Outer Mat is now much finer.  The Texture Size is used to control the number of times the texture pattern will repeat across the image.  A value of 10 means that the texture will be scaled to approximately 10% of the size of the largest dimension of the image it is surrounding.

Tip: If you would like to make the image look larger and farther away from your eye, make the texture sizes smaller.  This is helps you brain determine a "size" for what it is seeing.  Combine this with the techniques described in the previous tutorial to create frames that make your picture look large or small.

Experiment with the settings for texture sizes and relief to see how they affect your frame.

 

Using Your Own Custom Textures

Textures are images that digital photo utilities combines with the various parts of the frame to create a textured effect.  In the  digital photo utilities application folder (usually "C:\Program Files\Pixlabs\Digital Photo Utilities\"), you will find a folder named "Textures."  Any .jpg image file that you place in this directory will appear in the list of textures.  Textures can be any type of image, but they are usually edited using a paint program to not show seams well when repeated in a tile fashion.  These images are usually smaller (on the order of 256 x 256 pixels) to allow them to be processed quickly.  Furthermore, the textures in digital photo utilities are black and white so that adding a texture doesn't add a color cast to your frame or image.  Try it out by following the instructions below:

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Open the digital photo utilities application directory (usually "C:\Program Files\Pixlabs\Digital Photo Utilities\") with a Windows Explorer window.

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Copy your "texture" image to the directory.

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Click on any digital photo utilities Action that includes a Framer utility.

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Double click on the Framer utility in the list of utilities to open the editor

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Choose the Outer Mat tab (or any other frame component that has a texture)

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Select your texture from the Texture dropdown list

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Press the "Preview" button to see your image.

Congratulations.  You have just incorporated your own texture into a frame.

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